Cloud computing is a set of technologies that provide efficient and effective usage of information technology resources. The application of cloud computing in games is a new market that is currently growing. Applying cloud computing to games results in a new gaming platform for the users, referred to as cloud gaming. This new platform has a set of different features that affect the user acceptance of this new platform. Problem There is a lack of understanding on how the users perceive cloud gaming. Investigat-ing the factors that affect the users' acceptance of cloud gaming is crucial in deter-mining the future of this new platform. A lack of awareness regarding these factors may lead to the users‟ rejecting the new technology.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hj-15569 |
Date | January 2011 |
Creators | Krenz, Hubert, Terziyski, Stefan, Virjee, Farzad |
Publisher | Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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