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Generování a editace 2D terénu / Tools for generating and editing of 2D terrain

Unity is a game development tool with large userbase. One of the features it is missing, however, is a deeper support for the development of two dimensional games. In particular a tool for editing and generation of two dimensional terrain. The aim of the presented work is to design and develop this tool. First, the problem is analysed and a set of requirements is assembled. Then, the Unity development environment is described in order to be able to use it for implementing the tool. The tool is designed from the programmer's point of view and data representation inside Unity is proposed. Large part of the work is also devoted to describing different algorithms used for terrain generation. Finally, the user interface of the program is designed using the knowledge gained by studying Unity.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:313772
Date January 2011
CreatorsMocný, Ondřej
ContributorsSýkora, Ondřej, Plch, Tomáš
Source SetsCzech ETDs
LanguageEnglish
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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