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Zobrazování rozsáhlých scén / Large Scene Rendering

Work discusses rendering of complex scenes and terrain. It's main task is to show the extensive scenery terrain that normally do not fit in the graphic card memory. It introduce the theory of terrain rendering including terrain level of detail algoritms. The paper presents the design and implementation of application that implements dynamic streaming of complex terrain.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:255304
Date January 2016
CreatorsLanger, Lukáš
ContributorsTóth, Michal, Starka, Tomáš
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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