Return to search

Geodetic Achievement and Avoidance Games for Graphs

Let G = (V, E) be a nontrivial connected graph. For a subset S ⊆ V, the geodesic closure (S) of S is the set of all vertices on geodesics (shortest paths) between two vertices of S. We study the geodetic achievement and avoidance games defined by Buckley and Harary (Geodetic games for graphs, Quaestiones Math. 8 (1986), 321–334) as follows. The first player A chooses a vertex v1 of G. The second player B then selects v2 ≠ v1 and determines the geodetic closure (S 2) for S 2 = {v 1 , v 2 }. If (S 2) = V, then the second player wins the achievement game, but loses the avoidance game. If (S 2) = V, then A picks v 3 ∉ S 2 and determines (S 3) for S 3 = {v 1 , v 2 , v 3 }. In general, A and B alternatively select a new vertex in this manner. The first player who selects a vertex v k such that (S k) = V wins the achievement game; in the avoidance game he is the loser. We solve these games for several families of graphs, including trees and complete multipartite graphs, by determining which player is the winner.

Identiferoai:union.ndltd.org:ETSU/oai:dc.etsu.edu:etsu-works-15329
Date01 January 2003
CreatorsHaynes, Teresa W., Henning, Michael A., Tiller, Charlotte
PublisherDigital Commons @ East Tennessee State University
Source SetsEast Tennessee State University
Detected LanguageEnglish
Typetext
SourceETSU Faculty Works

Page generated in 0.002 seconds