This thesis seeks to establish core design elements for use by theme park designers to complement the guidelines established by Ledbetter and his colleagues for theme parks. Building upon Rose Biggin's "strands of enquiry" for examining immersive theatre, the suggested core design elements for immersive theme park queues serve as guidance to craft queues where audiences can actively engage with the queue's storyworld and narrative. Implementation of the core design elements alongside the already established queue design guidelines should assist designers in crafting queues that minimize discomfort and maximize narrative immersion. Theme parks offer location-based narrative landscapes, often contributing to transmedia storytelling across a wide variety of media, especially those based in film and television. In this capacity, "immersive lands" and their attractions serve as "diegetic worlds" where guests enter into a physical manifestation of fiction. These lands and attractions increasingly embrace forms of interactivity including digital and video game interfaces. The queue experience of Star Wars: Rise of the Resistance serves as a case study to examine contemporary queue design choices and further develop the design elements. Established as a canon theme park experience in a wider transmedia narrative, it also serves as a lens through which to see the core design elements in action along with forecasting future queue design considerations across a spectrum of scalability.
Identifer | oai:union.ndltd.org:ucf.edu/oai:stars.library.ucf.edu:etd2020-2312 |
Date | 01 January 2022 |
Creators | Zauha, Jordan |
Publisher | STARS |
Source Sets | University of Central Florida |
Language | English |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Electronic Theses and Dissertations, 2020- |
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