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Trying to Reduce Gaming Behavior by Students in Intelligent Tutoring Systems

Student gaming behavior in intelligent tutoring systems (ITS) has been correlated with lower learning rates. The goal of this work is to identify such behavior, produce interventions to discourage this behavior, and by doing so hopefully improve the learning rate of students who would normally display gaming behavior. Detectors have been built to identify gaming behavior. Interventions have been designed to discourage the behavior and their evaluation is discussed.

Identiferoai:union.ndltd.org:wpi.edu/oai:digitalcommons.wpi.edu:etd-theses-1677
Date03 May 2010
CreatorsForbes-Summers, Elijah
ContributorsMichael A. Gennert, Department Head, Elke A. Rundensteiner, Reader, Neil T. Heffernan, Advisor
PublisherDigital WPI
Source SetsWorcester Polytechnic Institute
Detected LanguageEnglish
Typetext
Formatapplication/pdf
SourceMasters Theses (All Theses, All Years)

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