Return to search

Data Driven Visualization Tool for Game Telemetry

This thesis describes and evaluates the implementation of a telemetry tool prototype for the game engine Stingray. Arbitrary data can be chosen from a database and visualized in an interactive 3D viewport in the program. The implemented visualization method is a scatter plot with optional color mapping. A MongoDB server communicates with the editor via a native DLL written in C/C++ which in turn can send data to the rendering engine via JavaScript-Lua communication. Several implemented and continuously improved pipelines are discussed and analyzed throughout the report. The tool is designed to be data driven. Advantages and disadvantages of doing so are discussed. In the final chapter future improvements and ideas of expanding the plug-in are discussed.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-143871
Date January 2017
CreatorsEngelbrektsson, Martin, Lilja, Marcus
PublisherLinköpings universitet, Medie- och Informationsteknik, Linköpings universitet, Tekniska högskolan, Linköpings universitet, Medie- och Informationsteknik, Linköpings universitet, Tekniska högskolan
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

Page generated in 0.0021 seconds