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A Positon Based Approach to Ragdoll Simulation

<p>Create the realistic motion of a character is a very complicated work.</p><p>This thesis aims to create interactive animation for characters in three dimensions using position based approach. Our character is pictured from ragdoll, which is a structure of system particles where all particles are linked by equidistance constraints.</p><p>The goal of this thesis is observed the fall in the space of our ragdoll after creating all constraints, as structure, contact and environment constraints.</p><p>The structure constraint represents all joint constraints which have one, two or three Degree of Freedom (DOF).</p><p>The contact constraints are represented by collisions between our ragdoll and other objects in the space.</p><p>Finally, the environment constraints are represented by means of the wall constraint.</p><p>The achieved results allow to have a realist fall of our ragdoll in the space.</p>

Identiferoai:union.ndltd.org:UPSALLA/oai:DiVA.org:liu-9396
Date January 2007
CreatorsPascucci, Fiammetta
PublisherLinköping University, Department of Electrical Engineering, Institutionen för systemteknik
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, text

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