<p>The technology availability and hype of virtual
reality has intersected as of 2016, bringing a lot of attention to virtual
reality (VR) games. The research into this technology has been ongoing since its
early exploration in the 1970’s. Methods have been created to try to understand
and predict what causes phenomena such as motion and simulator sickness in the
human computer interaction devices. Heuristics have been developed to aid the
design these applications and to avoid such discomforting circumstances.
Concepts and their continued exploration have been growing to improve the
experience of virtual reality technology and continue the expanding imagination
of what is capable with this technology. All the tools are available to create
highly immersive virtual experiences, but it is up to the interpretant, the
user to decide how believable, immersive and enjoyable these experiences are.
By conducting an interview study on a part of the VR gaming community, more can
be understood about the success and failure of immersive design by exploring
the experiences of certain highly immersive games. This study takes the
opportunity to listen to gamers as a means of highlighting significant key
challenges and characteristics creating immersive VR games. By evaluating transcripts
via thematic analysis, themes were created to understand and categorize the
various aspects that are most important to the immersion and embodiment in VR
games. This study and themes drawn from it reflect on the experiences and
feelings of experienced VR gamers in the context of role-playing games.</p>
Identifer | oai:union.ndltd.org:purdue.edu/oai:figshare.com:article/13331042 |
Date | 15 December 2020 |
Creators | Patrick M Teall (9728555) |
Source Sets | Purdue University |
Detected Language | English |
Type | Text, Thesis |
Rights | CC BY 4.0 |
Relation | https://figshare.com/articles/thesis/Perception_of_Embodiment_in_Immersive_Virtual_Experiences_An_Exploratory_Study/13331042 |
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