<p>ABSTRACT</p><p>Title: Violence and women representation in video games (Vålds‐ och kvinnoskildringar i TV‐spel)</p><p>Number of pages: 42</p><p>Author: Karolin Bodling</p><p>Tutor: Göran Svensson</p><p>Course: Media and Communication Studies D</p><p>Period: Autumn 2005</p><p>University: Division of Media and Communication, Department of Information Science, Uppsala University.</p><p>Purpose/Aim: The aim is to investigate how violence and women are presented in video games and in game reviews.</p><p>Material/Method: The study includes theories that consider violence and gender in media and video games. The material of the essay exists of two games and five reviews. The method that is being used is a content analysis. The games that are being analysed are Jade Empire and Grand Theft Auto – San Andreas.</p><p>Main results: The video games are often connected to brutal violence but the analysis of the game Jade Empire shows that it is possible to hve control of the violence in the games and that the player has a possibility to choose the outcome of violence. In comparence to Jade Empire, Grand Theft Auto – San Andreas shows brutal violence as entertainment. The games that have been analysed shows women as stereotyped objects. The development of women in games has been going forward but the question is wheter it´s going forward in the right way; from an innocent princess to a sex object. There is a big difference between how the violence and women are being showed in the games and how they are described in the rviews, the reviewer is often neutral in his or hers judgement of the violence and the female characters in the games.</p><p>Keywords: video games, gender, violence, media, gender roles</p>
Identifer | oai:union.ndltd.org:UPSALLA/oai:DiVA.org:uu-88998 |
Date | January 2006 |
Creators | Bodling, Karolin |
Publisher | Uppsala University, Department of Information Science |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, text |
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