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Real benefits from virtual experiences how four avid video gamers used gaming as a resource in their literate activity /

Thesis (Ph. D.)--Rutgers University, 2009. / "Graduate Program in Education." Includes bibliographical references (p. 209-216).

Identiferoai:union.ndltd.org:OCLC/oai:xtcat.oclc.org:OCLCNo/499444785
Date January 2009
CreatorsAbrams, Sandra Schamroth,
Source SetsOCLC
LanguageEnglish
Detected LanguageEnglish

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