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Raptor: Sketching Video Games With a Tabletop Computer

Game sketching is used to identify enjoyable designs for digital games without the expense of fully implementing them. This thesis presents Raptor, a novel tool for
sketching games. Raptor shows how tabletop interaction can effectively support the
ideation phase of interaction design by permitting small collocated groups to participate in the design and testing process together. Raptor relies heavily on efficient gesture-based interaction, mixed-reality interaction involving physical props and digital artifacts, Wizard-of-Oz demonstration gameplay sketching, and fluid change of roles between designer and tester. An evaluation of Raptor using seven groups of three people showed that a sketching tool based on a tabletop computer indeed supports ideation and collaboration among collocated groups better than a more traditional PC-based tool. / Thesis (Ph.D, Computing) -- Queen's University, 2009-08-12 14:06:34.363

Identiferoai:union.ndltd.org:LACETR/oai:collectionscanada.gc.ca:OKQ.1974/2581
Date12 August 2009
CreatorsSmith, J. David
ContributorsQueen's University (Kingston, Ont.). Theses (Queen's University (Kingston, Ont.))
Source SetsLibrary and Archives Canada ETDs Repository / Centre d'archives des thèses électroniques de Bibliothèque et Archives Canada
LanguageEnglish, English
Detected LanguageEnglish
TypeThesis
Format5391653 bytes, application/pdf
RightsThis publication is made available by the authority of the copyright owner solely for the purpose of private study and research and may not be copied or reproduced except as permitted by the copyright laws without written authority from the copyright owner.
RelationCanadian theses

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