“How can game technology be used to maximize creativity and create an effective production pipeline for an animated film?” I think creating animated film should be a fun and creative process, that is why I have chosen this research question. I explore techniques used in Machinima films and aim to make it more user friendly and less restrictive. My research will become a sort of proposal to how the framework of a Machinima film could look in a modern film production. / <p>It was part of the FilmMediaExpo22https://www.uniarts.se/english/news/events/events-spring-2022/filmmediaexpo22</p><p></p>
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uniarts-1249 |
Date | January 2022 |
Creators | Hegerland Moen, Aurora |
Publisher | Stockholms konstnärliga högskola, Institutionen för film och media |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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