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What do we learn when we change the way we play? : augmenting the computer gameplay experience /

Thesis (M.A.)--York University, 2005. Graduate Programme in Communication and Culture. / Typescript. Includes bibliographical references (leaves 98-103). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url%5Fver=Z39.88-2004&res%5Fdat=xri:pqdiss &rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR11755

Identiferoai:union.ndltd.org:OCLC/oai:xtcat.oclc.org:OCLCNo/162107999
Date January 2005
CreatorsBojin, Nis AndreĢ.
Source SetsOCLC
LanguageEnglish
Detected LanguageEnglish

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