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Videogames for education and social change : examining representation and learning in serious and persuasive digital-games /

Thesis (M.Ed.)--York University, 2008. Graduate Programme in Education. / Typescript. Includes bibliographical references (leaves 138-147). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL:http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR45929

Identiferoai:union.ndltd.org:OCLC/oai:xtcat.oclc.org:OCLCNo/537802206
Date January 2008
CreatorsDahya, Negin.
Source SetsOCLC
LanguageEnglish
Detected LanguageEnglish

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