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TOWARDS GENRE TAILORED HEURISTICS FOR VISUAL NOVELS : What problems present in visual novels does existing heuristics fail to address?

This paper can be seen as a first step towards developing genre tailored heuristics for visual novels. The focus being visual novels come from the fact that it is a genre of games that is growing in popularity globally. Besides players and developers, it is also popular among researchers because the genre is very accessible (Camingue, Carstensdottir & Melcer 2021). But let’s say the developers and researchers want to evaluate a visual novel they are creating, what methods would be fitting. There isn’t a lot of research on this, so the method suggested in this paper is heuristic evaluation, due to it being a very accessible method (Nielsen 1994). To tailor heuristics for this genre, a compiled list of heuristics was used to evaluate a number of visual novels and the data from the evaluation was analyzed and used to identify problems that weren’t addressed by the heuristics.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-22738
Date January 2023
CreatorsLundberg, Sofie
PublisherHögskolan i Skövde, Institutionen för informationsteknologi
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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