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Globální osvětlení v reálném čase / Global Illumination in Real-Time

This thesis deals with photorealistic rendering and real-time global illumination. Thesis contains overview of algorithms used for real-time global illumination of which the Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields was implemented. This algorithm uses hardware accelerated ray tracing to compute global illumination in a scene. Hardware ray tracing requires use of new generation of graphics API from which Vulkan was choosen for this thesis.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:445513
Date January 2021
CreatorsKaras, Matej
ContributorsChlubna, Tomáš, Milet, Tomáš
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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