This thesis involves the study of four woodcuts from the twentieth century German Expressionist movement. The study of these woodcuts inspires and informs the translation of these artworks from two-dimensional works on paper to three-dimensional computer generated models. The goal of this thesis is to produce work that is derivative of the chosen woodcuts rather than create replicas of these artworks. The work undertaken utilizes Maya, a 3D software, and Mental Ray, a production quality rendering software. The final results are presented through stills, image sequences, and prints. The methods used to attain the goal of this thesis can provide a framework for artists who would like to achieve a similar woodcut look in their digital three-dimensional work.
Identifer | oai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/4230 |
Date | 30 October 2006 |
Creators | Musha, Elona |
Contributors | Hillier, Karen |
Publisher | Texas A&M University |
Source Sets | Texas A and M University |
Language | en_US |
Detected Language | English |
Type | Book, Thesis, Electronic Thesis, text |
Format | 3265893 bytes, electronic, application/pdf, born digital |
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