This study aimed to examine transport layer API:s for the game development software Unity, and conclude its effect on latency. This effect was examined by conducting a controlled experiment, whereas three transport layer API:s, KCP, Telepathy, and Steamworks.NET were active on three different open-source Unity online games. The underlying network infrastructure Mirror was integrated to utilize each transport layer API, which also provided the components necessary to capture latency at runtime. In a second unstable connection experiment, the packet loss rate of 30% was configured to analyze the transport layer API:s performance during a poor connection. Although previous work has analyzed Mirror, the corresponding transport layer API within Mirror, and its effect on latency, have not been researched. The results suggest that Steamworks.NET achieves a significantly increased latency compared to KCP and Telepathy, though Telepathy only significantly increases from KCP under unstable network conditions.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-21300 |
Date | January 2022 |
Creators | Karlsson, Arvid, al Tayar, Tarik |
Publisher | Högskolan i Skövde, Institutionen för informationsteknologi |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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