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3D animace postavy v počítačové grafice / Animation of 3D Character in Computer Graphics

The main goal of this project was to familiarize readers with the techniques used in real-time animation of 3D characters. This work is focused on two types of animation: keyframe animation and skeletal animation. There are described algorithms for software and hardware accelerated model deformations, keyframe interpolations, animation blending, inverse kinematics and ragdoll. The result of this project is a framework, which consists of an animation library, examples demonstrating library functions and tools for export animations from 3D Studio Max and MilkShape 3D.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:235981
Date January 2008
CreatorsPečenka, Michal
ContributorsŠtancl, Vít, Přibyl, Jaroslav
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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