Master thesis deals with possibilities of playing games using artificial intelligence. Also, there is presented artificial intelligence with ability of playing selected game. Artificial intelligence presented in this work is considered as artificial neural networks. First theoretical part is focused on description worldwide successful and known artificial intelligence strategies. After that there is brief description of neural networks and analysis of some libraries for machine learning. Practical part is focused on implementation of created game with Python programming language and in the end, there is analysis of designed solution.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:382625 |
Date | January 2018 |
Creators | Benda, Matouš |
Contributors | Dvořák, Jiří, Matoušek, Radomil |
Publisher | Vysoké učení technické v Brně. Fakulta strojního inženýrství |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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