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Remarks on digital play spaces

Most play spaces support completely different actions than we normally would think of when moving through real space, out of play. This paper therefore discusses the relationship between selected game rules and game spaces in connection to the behaviors, or possible behaviors, of the player. Space will be seen as a modifier or catalyst of player behavior. Six categories of game space are covered: Joy of movement, exploration, tactical, social, performative, and creative spaces. Joy of movement is examined in detail, with a briefer explanation of the other categories.

Identiferoai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:2460
Date January 2008
CreatorsLjungström, Mattias
PublisherUniversität Potsdam, Philosophische Fakultät. Institut für Künste und Medien
Source SetsPotsdam University
LanguageEnglish
Detected LanguageEnglish
TypeInProceedings
Formatapplication/pdf
Rightshttp://opus.kobv.de/ubp/doku/urheberrecht.php

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