Reflecting on how and with what kind of consequences something artificial, something manufactured becomes naturalized in video games will be the central issue of this text. It deals with the question of how the video game hides its artificiality in terms of technique. In a certain sense this retrieves one of the fundamental questions of modernity and industrialization: How does the manufacturing of our environment become a naturalized, self-evident and indubitable process?
Identifer | oai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:4274 |
Date | January 2010 |
Creators | Nohr, Rolf F. |
Contributors | Klevjer, Rune (Response) |
Publisher | Universität Potsdam, Philosophische Fakultät. Institut für Künste und Medien |
Source Sets | Potsdam University |
Language | English |
Detected Language | English |
Type | Article |
Format | application/pdf |
Source | Digarec Series, 4 (2010), S. 130 - 145 |
Rights | http://opus.kobv.de/ubp/doku/urheberrecht.php |
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