This research focuses on developing AI agents that play arbitrary Atari 2600 console games without having any game-specific assumptions or prior knowledge. Two main approaches are considered: reinforcement learning based methods and search based methods. The RL-based methods use feature vectors generated from the game screen as well as the console RAM to learn to play a given game. The search-based methods use the emulator to simulate the consequence of actions into the future, aiming to play as well as possible by only exploring a very small fraction of the state-space.
To insure the generic nature of our methods, all agents are designed and tuned using four specific games. Once the development and parameter selection is complete, the performance of the agents is evaluated on a set of 50 randomly selected games. Significant learning is reported for the RL-based methods on most games. Additionally, some instances of human-level performance is achieved by the search-based methods.
Identifer | oai:union.ndltd.org:LACETR/oai:collectionscanada.gc.ca:AEU.10048/1081 |
Date | 06 1900 |
Creators | Naddaf, Yavar |
Contributors | Michael Bowling (Computing Science), Richard Sutton (Computing Science), Vadim Bulitko (Computing Science), Sean Gouglas (Computing Science) |
Source Sets | Library and Archives Canada ETDs Repository / Centre d'archives des thèses électroniques de Bibliothèque et Archives Canada |
Language | English |
Detected Language | English |
Type | Thesis |
Format | 1169404 bytes, application/pdf |
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