<p><a>In animated film production, a
great bulk of work goes into animating and scene layout. Currently, the
industry is centered around flat screens and keyboard and mouse interfaces,
which require a substantial amount of time to lay out scene sets and animate
shots, resulting in high production costs and lengthy production schedules.
This study was designed to determine whether immersive VR interfaces could
reduce the time taken to lay out 3D scene sets and animate those scenes
compared to traditional interfaces. More specifically, this study compared the
time 38 participants took to set up and animate a 3D scene by using two
different interfaces, e.g. a VR immersive interface and a traditional mouse and
keyboard interface. Further, the study investigated subjects’ interface
preference. Findings show that the virtual reality interface was about twice as
fast for laying out the scene as the traditional interface. When surveyed,
participants preferred the virtual reality interface by a large margin over the
provided traditional interface.</a></p>
Identifer | oai:union.ndltd.org:purdue.edu/oai:figshare.com:article/12214949 |
Date | 30 April 2020 |
Creators | Alexa G Sears (8781095) |
Source Sets | Purdue University |
Detected Language | English |
Type | Text, Thesis |
Rights | CC BY 4.0 |
Relation | https://figshare.com/articles/MANIPULATION_OF_THREE-DIMENSIONAL_SCENES_AND_ANIMATION_USING_IMMERSIVE_TECHNOLOGY/12214949 |
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