This thesis focuses on the increasingly popular shareware Blender which has growing application possibilities in various branches. The thesis aims at a general description of basic modelling techniques working with mesh objects as well as curves used for creating models and computer graphics. Part of the thesis is dedicated to a description of animation abilities of the programme, an outline of dierent methods and a more detailed description of correspondent modules. The central point of the thesis is to introduce the reader to the basic and advanced modelling techniques and their use in Blender, in the form of a tutorial.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:236701 |
Creators | Tomšík, Filip |
Contributors | Žák, Pavel, Kubíček, Radek |
Publisher | Vysoké učení technické v Brně. Fakulta informačních technologií |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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