For synthetic data generation with concave collision objects, two physics simu- lations techniques are investigated; convex decomposition of mesh models for globally concave collision results, used with the physics simulation library Bullet, and a GPU implemented rigid body solver using spherical decomposition and impulse based physics with a spatial sorting-based collision detection. Using the GPU solution for rigid body physics suggested in the thesis scenes con- taining large amounts of bodies results in a rigid body simulation up to 2 times faster than Bullet 2.83.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-129808 |
Date | January 2016 |
Creators | Edhammer, Jens |
Publisher | Linköpings universitet, Informationskodning |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.0016 seconds