This project bridges the gap between the culture of stagnation in New England Black congregations and the history of vibrant creativity in Black culture and churches by crafting an engaging teaching resource in the form of a digital application, built on the core fundamentals of gamification. As such, this project weaves gamification, technology, the Black church, and cross generational ministry together in order to assist in the renewal of New England Black churches. Positioning gamification in conversation with practical theology with a focus on Black church history and culture, the project confronts matters related to gender, age, and social location in Black churches. The project argues that we are in the midst of the “#Church,” which should be embraced by the dying Black church, in the midst of a crisis, as a legitimate mechanism for revitalization and relevancy in this hashtag (#) culture. On social media, the hashtag (#) denotes a trending topic, word, phrase and is a form of grouping like topics together for search parameters as well as social interaction and affiliation. The project leverages this hashtag culture by presenting a three-year revitalization project in the form of a web-based game addressing matters of project design and implications, implementation strategy, and evaluative measures.
Identifer | oai:union.ndltd.org:bu.edu/oai:open.bu.edu:2144/46071 |
Date | 12 April 2023 |
Creators | Lester, Justin |
Contributors | Smith, Shively T. |
Source Sets | Boston University |
Language | en_US |
Detected Language | English |
Type | Thesis/Dissertation |
Page generated in 0.0024 seconds