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Consumer Acceptance of Cloud Computing Based Gaming : Bachelor's Thesis in Informatics

Cloud computing is a set of technologies that provide efficient and effective usage of information technology resources. The application of cloud computing in games is a new market that is currently growing. Applying cloud computing to games results in a new gaming platform for the users, referred to as cloud gaming. This new platform has a set of different features that affect the user acceptance of this new platform. Problem There is a lack of understanding on how the users perceive cloud gaming. Investigat-ing the factors that affect the users' acceptance of cloud gaming is crucial in deter-mining the future of this new platform. A lack of awareness regarding these factors may lead to the users‟ rejecting the new technology.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hj-15569
Date January 2011
CreatorsKrenz, Hubert, Terziyski, Stefan, Virjee, Farzad
PublisherInternationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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