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Cloud computing v herním průmyslu / Cloud Computing in Gaming Industry

This thesis analyzes current status of software distribution in gaming industry and its biggest challenges. Thesis also includes insight in completely different approach to the software distribution -- Cloud Gaming. In practical part are thoroughly tested existing solutions and done functionality analysis. Practical part also includes experiment which regards to building own platform using currently existing tools and it is followed by discussion of results.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:114054
Date January 2012
CreatorsGleza, Jan
ContributorsKoubský, Petr, Jakl, Michal
PublisherVysoká škola ekonomická v Praze
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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