With the ever expanding development and use of technology, smartphones enjoy an increase in use mainly as people’s personal devices. This study aims to turn smartphones into co-located devices through a serious game with the goal of breaking the ice when groups meet for the first time. A prototype for a game named ICE (Interactive Co-located Events) was made and evaluated with a group of 14 people in a laboratory setting. Through questionnaires, a focus group and observations, it became clear that the game works to break down barriers between people, but didn’t succeed in supporting people to truly get to know each other. This was mainly due to the competitive aspect of the game and the time limit set for it. Future implementations of the game could have these removed to see if games like these can take the next step and go beyond breaking down barriers between people.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-122504 |
Date | January 2016 |
Creators | Spruyt, Jon, Ku, Dennis |
Publisher | Umeå universitet, Institutionen för informatik, Umeå universitet, Institutionen för informatik |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | Informatik Student Paper Master (INFSPM) ; SPM 2016.19 |
Page generated in 0.002 seconds