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Contrast and Condensation in Analysis of Chess Games

<p> We created 4 sequences of chess moves intended (and verified) as sufficiently good (2 sequences), in play quality, or bad (2 sequences) to induce contrast. In experiment 1, 24 experienced chess-players (USCF Elo > 1300) watched these sequences and rated them with regards to overall quality (&minus;100 to +100) and estimated Elo ratings, a proxy for play quality, of the players involved. In experiment 2, a different group of 24 experienced chess-players rated the sequences of chess games by &ldquo;How much better did the winner play than the loser?&rdquo; on a 1 to 7 scale. Results revealed negative contrast (experiment 1) and no evidence of condensation (experiments 1 and 2) as well as the potential that one&rsquo;s own actual Elo may have anchored the ratings given to one set of stimuli.</p>

Identiferoai:union.ndltd.org:PROQUEST/oai:pqdtoai.proquest.com:10247673
Date10 May 2017
CreatorsWyatt, Jordan
PublisherAmerican University
Source SetsProQuest.com
LanguageEnglish
Detected LanguageEnglish
Typethesis

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