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Multiagentní simulační model pro letecké formace / Multiagent Simulation Model for Flight Squadrons

This thesis deals with designing a model for simulation and visualisation of air combat tactics. It introduces air combat environment and describes a process for its modeling. Thesis describes basics of air combat, its principles and importance of chosen tactics. Using Jason programming language, artificial agents are created and chosen tactics are implemented. The process of implementing tacitcs is described from analysis to final implementation. Finaly, various types of agents are tested in mock combat against each other.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:236382
Date January 2013
CreatorsŠalbaba, Vojtěch
ContributorsSamek, Jan, Zbořil, František
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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