<p>We make decisions every day, some with the potential for a
huge impact on our lives. This process of decision-making is crucial not only
for individuals but for industries, including construction. Unlike the
manufacturing industry, where one can make certain decisions regarding an
actual product by looking at it in real time, the nature of construction is
different. Here, decisions are to be made on a product which will be built
somewhere in the near future. The complex and interim nature of construction
projects, along with factors like time essence, increasing scale of projects
and multitude of stakeholders, makes it even more difficult to reach consensus.
Incorporating VR can aid in getting an insight on the final product at the very
beginning of the project life cycle. With a visual representation, the
stakeholders involved can collaborate on a single platform to assess the
project, share common knowledge and make choices that would produce better
results in all major aspects like cost, quality, time and safety. This study
aims at assessing decision-making in the earlier stages of construction and
then evaluating the performance of immersive and non-immersive VR platforms.</p>
<br>
<p> </p>
Identifer | oai:union.ndltd.org:purdue.edu/oai:figshare.com:article/12233267 |
Date | 01 May 2020 |
Creators | Swaroop Ashok (8790986) |
Source Sets | Purdue University |
Detected Language | English |
Type | Text, Thesis |
Rights | CC BY 4.0 |
Relation | https://figshare.com/articles/Construction_Decision_making_using_Virtual_Reality/12233267 |
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