I describe a procedure for compositing digital graphics into traditional artwork based
on local characteristics of the art. This is based on understanding that variations
in pictorial characteristics such as perspective, lighting and color, or style naturally
occur in many examples of traditional artwork. The goal of this study is to create
composites that are visually believable while showing that an object composited into
one section of an image requires characteristics designed speci cally for that section.
In order to show this, I examine four di erent case studies. Each case is a work of
traditional art which I composite di erent computer graphic elements into. These
CG elements range from simple primitive objects to complex character models.
Identifer | oai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/ETD-TAMU-2009-05-325 |
Date | 16 January 2010 |
Creators | Kiker, Jonathan |
Contributors | Akleman, Ergun |
Source Sets | Texas A and M University |
Language | en_US |
Detected Language | English |
Type | Book, Thesis, Electronic Thesis |
Format | application/pdf |
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