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REACT - Crowd Simulation System for Visual Effects

<p>By using existing knowledge from the game community, which have had a long experience from game artificial intelligence, and new research</p><p>from the field of artificial intelligence I have implemented REACT, a crowd simulation system for visual effects. REACT is based on high-level behaviour that uses an underlying layer of low-level behaviour. The high-level capabilities gives the digital character means to reasoning about how to achieve certain goals based on a knowledge base of rules and facts that are present in the virtual world. This gives the digital character a degree of autonomous intelligent behaviour.</p><p>REACT is designed to integrate directly into the 3D animation package Maya as a plug-in. This means that the animators can continue to animate their characters via their animation package of choice, rather than having to learn a new technology. In addition, many animators are already familiar with the workflow of Maya, so learning curves are reduced.</p><p>REACT is already in use in the visual effects industry where it has proven itself to be a worthy competitor to the existing systems on the market.</p>

Identiferoai:union.ndltd.org:UPSALLA/oai:DiVA.org:liu-4737
Date January 2004
CreatorsLimsäter, Fredrik
PublisherLinköping University, Department of Science and Technology, Institutionen för teknik och naturvetenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, text

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