This thesis deals with method of activation of didactic games and its application into the teaching process. It's focused on the theoretical description and also on the practical use in the teaching of the French language. This method is introduced as one of the ways how to practice language in funny form, but also to gain new knowledge and language skills. We will describe its major aspects and also its place in the curriculum documents as well. We will emphasize its benefits, but also the possible difficulties in its application into the teaching of foreign language. We will mention the process of the game and the atmosphere appropriate to it's use too. In the practical part we will focus on the activities which are suitable for level A0 to A2 of the Common European Framework of Reference for Languages.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:269013 |
Date | January 2017 |
Creators | Rubnerová, Jana |
Contributors | Klinka, Tomáš, Nováková, Sylva |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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