The syllabus for mathematics states that the pupils shall develop an interest in mathematics. That an interested pupil is motivated and reaches higher levels of achievement is also something that sounds very natural. Different ways of teaching tend to benefit different types of motivation. Things such as digital tools are becoming increasingly more common in everyday teaching and these tools often contain gamified parts. These parts often put huge focus on points and we have analyzed how these tools with their gamified parts influence pupils motivation with primary focus on outcome and process focused motivation. A pupil with outcome focused motivation puts heavy focus on results such as points and grades but tends to not develop an interest. A process focused pupil tends to create an interest and feels joy while being in the process of completing a task and does not put the same focus on results and grades. Our study's purpose was to find out if digital tools influence pupils' outcome focus and process focused motivation. The study was conducted through an online survey that 131 pupils in the grades 1-3 answered. Our final result shows that pupils' motivations are influenced positively by digital tools, both the outcome focused and the process focused motivations.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:kau-96412 |
Date | January 2023 |
Creators | Svensson, Victor, Bohm, Gustav |
Publisher | Karlstads universitet, Fakulteten för hälsa, natur- och teknikvetenskap (from 2013) |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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