This report investigates if an HLA-plugin for the game engine Unity can be made and whether or not it would lead to any drawbacks in regard to data exchange and performance. An implementation of a plugin and performance tests on it proceeds to show that the possibilities of running HLA as a plugin in Unity shows a lot of promise for 3D-applications designed in Unity communicating over HLA.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-138127 |
Date | January 2017 |
Creators | Söderbäck, Karl |
Publisher | Linköpings universitet, Programvara och system |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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