This thesis will cover the use oftheinfluence map technique applied to the retro game Ms. Pac-Man. A game thatis easy to learn but hard to master. The Ms. Pac-Man controller is implemented with five main parameters that alters the behaviour of the controller while the Ghost controller have three parameters. The experimental results of the controllers is explored to using the alterations of the parameters to find its peak of performance. The conclusion from using the influence map for this game shows that you can easy achieve a certain degree of success fairy easily but as with the game itself it is hard to master same goes for developing a sophisticated controller for this game.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-2760 |
Date | January 2012 |
Creators | Svensson, Johan |
Publisher | Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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