This report is about a project where electroencephalography (EEG) wasused to control a two player game. The signals from the EEG-electrodeswere amplified, filtered and processed. Then the signals from the playerswere compared and an algorithm decided what would happen in the gamedepending on which signal was largest. The controls and the gaming mechanismworked as intended, however it was not possible to gather a signal fromthe brain with the method used in this project. So ultimately the goal wasnot reached. / electroencephalography, EEG
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-298771 |
Date | January 2016 |
Creators | Sellergren, Albin, Andersson, Tobias, Toft, Jonathan |
Publisher | Uppsala universitet, Elektricitetslära, Uppsala universitet, Elektricitetslära, Uppsala universitet, Elektricitetslära |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | TVE ; TVE 16 072 Juli |
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