This thesis aims to explore the potential of virtual reality (VR) to promote sustainable behaviours. The literature review draws from various fields that discuss the advantages and limitations of VR in design experiences (Scurati, et al., 2021)and how VR can provide an overview on training and transfer, education, and procedural, cognitive and maintenance training (Psotka, 1995) In virtual reality and education and training paper Joseph Psotka provides a brief overview of existing VR research on. Contributing to this literature in VR and education for designing behaviour change with a sustainability focus, by utilizing VR technology, this research focuses on transforming a carbon calculator into an immersive VR environment with the goal of increasing users’ awareness of carbon emissions. Hence, this research allows individuals with little to no experience to create and be part of immersive experiences that effectively convey information and increase users’ awareness of carbon emissions. Adopting semi-structured interviews and digital material exploration as its research methodology, this study involves participants from different backgrounds and levels of knowledge about carbon emissions aiming to create an immersive experience that could effectively educate and engage users in understanding and addressing sustainability issues. Through the development of a hi-fi prototype, participants who tested the VR experience expressed an increased interest in learning about carbon emissions, indicating the potential of immersive VR in raising awareness and fostering behaviour change. The study was conducted in collaboration with Nordic Waves Group, a Denmark-based organization that focuses on UN’s 17 New World Goals, demonstrates the practical application of the research in a real-world context, aligning with their commitment to the Sustainable Development Goals. The findings of this study emphasize the potential of VR in promoting sustainable behaviours and highlight the importance of incorporating immersive experiences in sustainability education and awareness campaigns. Overall, this research provides insights into the use of VR as a tool for promoting sustainability and offers practical solutions for designing behaviour change interventions with a focus on carbon emissions. / <p>Examensarbetet är utfört vid Institutionen för teknik och naturvetenskap (ITN) vid Tekniska fakulteten, Linköpings universitet</p>
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-195646 |
Date | January 2023 |
Creators | Bekiroglu, Kutman |
Publisher | Linköpings universitet, Institutionen för teknik och naturvetenskap, Linköpings universitet, Tekniska fakulteten |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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