This thesis describes how a pipeline was obtained to reconstruct an urban environment from terrestrial laser scanning and photogrammetric 3D maps of Norrköping, visualized in first prison and real-time. Together with LIU University and the city planning office of Norrköping the project was carried out as a preliminary study to get an idea of how much work is needed and in what accuracy we can recreate a few buildings. The visualization is intended to demonstrate a new way of exploring the city in virtual reality as well as visualize the geometrical and textural details in a higher quality comparing to the 3D map that Municipality of Norrköping uses today. Before, the map has only been intended to be displayed from a bird’s eye view and has poor resolution from closer ranges. In order to improve the resolution, HDR photos were used to texture the laser scanned model and cover a particular area of the low res 3D map. This thesis will explain which method was used to process a point based environment for texturing and setting up an environment in Unreal using both the 3d map and the laser scanned model.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-141692 |
Date | January 2017 |
Creators | Olsson, Erik |
Publisher | Linköpings universitet, Medie- och Informationsteknik, Linköpings universitet, Tekniska högskolan |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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