This thesis looks at the potential use of computer simulation games in the ESL classroom. Simulation games, if educational as well as entertaining, come under the field of Computer Aided Instruction (CAI). CAI is expensive, both for computers and programs; programs are difficult to create and often specialized; and computer hardware is made differently, so software is difficult to transfer between computers. Yet, the advantages far out-weigh the disadvantages. With CAI, the student receives instant feedback and individualized instruction. The student can work at his/her own pace, and the computer can devote full attention to the student. It has not been fully determined whether students learn better or faster with CAI as compared to traditional classroom instruction.The major portion of this thesis is a computer simulation game written to instruct in the directions: right, left, straight, and back-up. With this program and support from in-class instruction, the student should learn directions quickly.
Identifer | oai:union.ndltd.org:BSU/oai:cardinalscholar.bsu.edu:handle/182616 |
Date | January 1982 |
Creators | Grubbs, Vivian Louise |
Contributors | Stahlke, Herbert F. |
Source Sets | Ball State University |
Detected Language | English |
Format | 60 leaves : ill. ; 28 cm. + 1 computer disk (Apple II+, DOS 3.2 ; 5 1/4 in.) |
Source | Virtual Press |
Page generated in 0.0018 seconds