The goal of this dissertation is to give a logical representation of the knowledge dynamics that takes place during communication. I present a number of di erent logical frameworks for a number of di erent scenarios, ranging from an email conversation where all information that is sent is considered to be true, to a game of Liar's Dice where lying is expected of the players. In Chapter 3, I present a framework for modeling the knowledge of agents who exchange messages, using Dynamic Epistemic Logic. This framework uses Kripke models to represent the agents' knowledge in a static situation, and action models to update these Kripke models when the situation changes. Because the models are supposed to be nite, and all messages are represented explicitly in the model, the messages that are considered possible by the agents are limited to a nite set. This framework is useful in a situation in which there is a number of rounds in each of which a nite set of new messages becomes available to the agents. These messages can gradually be added to the model. The framework presented in Chapter 4 is of a more general nature. It models a setting where agents communicate with messages over a speci fic network in accordance to a certain protocol. This framework is very exible because the nature of communicative events and the observational power of the agents can be adapted to the situation at hand. It combines properties of the Dynamic Epistemic Logic approach with the perspective of Interpreted Systems. In Chapter 5 and 6 I focus on email communication speci cally. I rst study the existence of common knowledge in a group of agents who communicate via emails. Unlike the approach presented in Chapter 3, all possible emails are rep- resented in the model, which is therefore of in nite size. I prove a number of properties of nite states in this in nite model, and show that common knowledge of an email with BCC recipients is rare. Apart from common knowledge, I consider two new kinds of knowledge: potential and de nitive knowledge. These two types of knowledge make a distinction between the assumption that every agent immediately reads every email he receives, or that every agent has only read the emails he replied to or forwarded. I also present a method to do model checking, even though the model is of in nite size. Chapter 7 is a study of the properties of action models, which are used to model communicative events. I de ne a notion of action emulation that signi es when two canonical action models are equivalent. Because every action model has an equivalent canonical action model which can be computed, this gives a general method to determine action model equivalence. In Chapter 8 I move from knowledge to belief. I use the same Kripke models as for knowledge, only without the assumption that all relations are equivalence relations. I propose a di erent assumption, namely that the relations are linked. I also give a number of updates of these models that preserve this property, representing communicative events. Finally, Chapter 9 gives di erent perspectives on the issue of lying. It includes a complete logic of manipulative updating, which can be used to represent the e ects of lying in a group of agents. I also analyze a game of Liar's Dice and implement this scenario in the model checker DEMO. Furthermore, I show that in a game where lying is considered normal, a lie is no longer a lie: because the agents who hear the lie do not believe it, no false belief is created.
Identifer | oai:union.ndltd.org:CCSD/oai:tel.archives-ouvertes.fr:tel-00756861 |
Date | 12 December 2012 |
Creators | Sietsma, Floor |
Source Sets | CCSD theses-EN-ligne, France |
Language | English |
Detected Language | English |
Type | PhD thesis |
Page generated in 0.0017 seconds