This article aims at exploring whether the same factors that make Social Network Games (SNG’s) functional, and thus increases the usage, can form the basis of guidelines for exercise applications with the purpose of generating a continued use. I present the results of a survey that together with the important characteristics that makes SNG’s successful and theories of persuasive design form the basis of a set of elements and guidelines when creating exercise applications.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:sh-24212 |
Date | January 2014 |
Creators | Granberg, Anna |
Publisher | Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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