Computer interfaces has changed to 3D graphics environments due to its high
number of applications ranging from scientific importance to entertainment. To
enhance the realism of the 3D models, an established rendering technique, texture
mapping, is used. In computer vision, a way to generate this texture is to combine
extracted parts of multiple images of real objects and it is the topic studied in this
thesis. While the 3D face model is obtained by using 3D scanner, the texture to
cover the model is constructed from multiple images. After marking control points
on images and also on 3D face model, a texture image to cover the 3D face model
is generated. Moreover, effects of the some features of OpenGL, a graphical
library, on 3D texture covered face model are studied.
Identifer | oai:union.ndltd.org:METU/oai:etd.lib.metu.edu.tr:http://etd.lib.metu.edu.tr/upload/2/12609063/index.pdf |
Date | 01 December 2007 |
Creators | Bayar, Hakan |
Contributors | Halici, Ugur |
Publisher | METU |
Source Sets | Middle East Technical Univ. |
Language | English |
Detected Language | English |
Type | M.S. Thesis |
Format | text/pdf |
Rights | To liberate the content for METU campus |
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