The purpose of this thesis is to explore the following research question: How does immersion occur in a virtual game environment? Specifically, this study will focus on the Massively Multiplayer Online Role Playing Game (MMORPG) World of Warcraft. Approaching the question using a grounded theory methodology, the study finds that immersion takes place in two primary areas: Environmental and Social. Environmental immersion concerns technical aspects of the game including aesthetic detail, sensory stimulation, and narratives. Social immersion evolves as a paradigmatic opposition of cooperation and intimidation. Players are not fully immersed in the world until they have accepted cooperation as their dominant paradigm for play. / Department of Telecommunications
Identifer | oai:union.ndltd.org:BSU/oai:cardinalscholar.bsu.edu:handle/188192 |
Date | January 2006 |
Creators | Calka, Michelle |
Contributors | Dailey, John C. |
Source Sets | Ball State University |
Detected Language | English |
Format | 62 leaves : ill. ; 28 cm. |
Source | Virtual Press |
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