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Serious Platform Games : A comparative study between a serious game and a conventional method

A big problem in the world today is vaccine hesitancy (VH), a tool to combat this could be to use serious games (SG) as a tool for education. There has been some research into this field, these studies have mainly used a single game or looked at a series of games, and they have required quite a lot of interaction. A trivia can allow the player to focus on thinking rather than performing various tasks; even if both can be equally educational. In this work a platform game was developed and used together with a questionnaire to test the knowledge of the common person in regard to vaccines and vaccine preventable diseases. 20 people participated in this study, 10 in a control group and 10 in the game group. The results in this study show that there was no significant statistical difference between a serious platform game and a compendium when it comes to learning.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-13709
Date January 2017
CreatorsWahlman, Kim
PublisherHögskolan i Skövde, Institutionen för informationsteknologi
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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