In recent years, the use of computer-aided design (CAD) systems for conceptual aircraft design has greatly increased. As a result, new and better methods for creating surface models of aircraft geometry using dimensional parameters are needed.
One such method, the Rule-Based Fuselage method, was suggested by Lockheed. The Rule-Based Fuselage method allows an aircraft designer to define complex aircraft fuselage geometry by specifying the fuselage profile and individual parametric cross-sections along the fuselage.
This thesis describes the Rule-Based Fuselage method and discusses the implementation of the method in an interactive, object-oriented environment. Also included in this system is the Spine and Cross-Section method for creating arbitrarily shaped aircraft components.
The design and implementation of both the Rule-Based Fuselage and Spine and Cross-Section methods are described. The integration of these methods with the conceptual aircraft design code, ACSYNT, is also discussed. / Master of Science
Identifer | oai:union.ndltd.org:VTETD/oai:vtechworks.lib.vt.edu:10919/43423 |
Date | 23 June 2009 |
Creators | Kelly, John H. |
Contributors | Mechanical Engineering, Jayaram, Sankar, Myklebust, Arvid, O'Brien, Walter F. Jr. |
Publisher | Virginia Tech |
Source Sets | Virginia Tech Theses and Dissertation |
Language | English |
Detected Language | English |
Type | Thesis, Text |
Format | x, 331 leaves, BTD, application/pdf, application/pdf |
Rights | In Copyright, http://rightsstatements.org/vocab/InC/1.0/ |
Relation | OCLC# 28737412, LD5655.V855_1993.K455.pdf |
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